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Epsxe chrono cross recompile block too large
Epsxe chrono cross recompile block too large









epsxe chrono cross recompile block too large

To review, open the file in an editor that reveals hidden Unicode characters. Last edited by tubbster 4th-February-2007 at 20:18.This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. unless it has to do with compatibility issues, please don't bring up the idea of me switching.

#Epsxe chrono cross recompile block too large how to

But, I know how to use this plugin, and for the most part, I can troubleshoot it. I'm going to say this now: I know I can use opengl, I know it can probably make better graphics. GFX card: NVIDIA Quadro4 700 GoGL (Dell Mobile) all my characters in Final Fantasy tactics have infinite hp, but they ditch my team after every battle, which did not happen on the console version).ĮPSXe 1.6.0, with -noauto added to the target line its database is lacking, and whenever i go to add codes, (pecedit, manually, in the text file) they all come with crippling side affects (i.e. its getting really irritating when it starts to sound like people are just plugging PEC. PEC has been the forefront of many problems for me, but this has been the biggest problem of yet.

epsxe chrono cross recompile block too large epsxe chrono cross recompile block too large

I've been emulating psx games since day 5. Let me clearify this: I've been emulating fulltime for 2 years.











Epsxe chrono cross recompile block too large